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- CREATING TAP FILES
- ------------------
- http://tapes.c64.no/index.php
-
- For now, this article won't go into
- deep details about the transfer
- process, since this is documented in
- other places. However The recommended
- way to transfer tapes is using a real
- C64 datasette. For PC-users, this is
- best done with mtap by Markus Brenner.
- You can download the application at
- his web site at
- http://markus.brenner.de. Another
- pretty common way to transfer tapes,
- is through sampling it with a sound
- card using a HiFi-tapedeck. DON'T DO
- IT!!!! It's a TERRIBLE way of dumping
- tapes, and the error-rate is VERY
- high. It's quite high even using a
- real datasette.
-
- Okay, you have everything you need now
- (I assume that you've read the
- instructions found in the mtap-archive
- found at Markus Brenner's site), and
- if you follow these simple, but
- time-consuming steps, you will soon be
- making the best TAP-files that can be
- made.
-
- 1. Dump the same title several times.
-
- Yes, it IS time-consuming, but it is
- the only way to make sure you get all
- data is pulled out from the tape.
- Often when reading these old
- treasures, a few pulses may be misread
- for different reasons. Especially on
- lower quality tapes. This is critical,
- because you may not always get any
- clues that the tape infant WAS
- misread. Even if some pulses are
- wrong, it may load and appear to be
- working. Some loaders have implemented
- checksums. A checksum is a value that
- is created by adding the read bytes
- into a sum. At the end of the file,
- the final sum is compared to the sum
- that is expected by the loader. These
- loaders aren't as demanding, but
- they're not 100% foolproof either.
-
- The positive thing is that noisy, worn
- out tapes, USUALLY produces random
- errors. Using a TAP-scanner and
- cleaner (in this text, I'll be
- referring to my good friend Stewart
- Wilson's FinalTAP, since it's probably
- the best TAP-tool released at the time
- being), we can detect a lot of things.
- We can detect loadertype, if a
- checksum is present, and if it's OK.
- FinalTAP also creates crc32 values of
- the data. Both single files and the
- entire data. This is very useful since
- we then can compare different dumps of
- the same tape.
-
- As a rule of thumb, you should have at
- least two identical dumps before you
- can assume the TAP is OK. I recommend
- at least three dumps for loaders not
- containing their own checksum since
- they are more vulnerable. It's not
- likely that you have two identical
- TAPs which are faulty, but you can
- never be 100% sure. It's better to do
- one extra dump just to make sure the
- data is OK. If you can get the same
- title from several sources (assuming
- the other sources has the same version
- as you), that's even better. If two
- dumps from two different sources, even
- different sides of a tape turns out
- identical, you're 99,9% sure that your
- dump is completely error free.
-
- Sometimes, the content from two
- different sources may vary slightly.
- This could be very confusing for the
- inexperienced, and also sometimes for
- the more experienced TAP-maker. That
- doesn't HAVE to mean it is an error
- (unless it fails to load, or an
- internal checksum indicates so). It's
- actually common with very small
- differences in "unused memory" in
- certain loaders (Novaload being an
- example of this). The software
- companies had written the game
- including random garbage bytes present
- in RAM at the time and those bytes may
- differ two different recordings, even
- on the same tape. This is
- unfortunately something we cannot do
- anything about, but I would advise you
- to try locating the differences to see
- if it can be any harm. An article on
- this subject will come later.
-
- 2. Time to clean up!
-
- Well, you now have a functional tape?
- Congratulations. Now we want to clean
- it up. As we've mentioned, old tapes
- are noisy and the need to be freshened
- up a little. FinalTAP also has
- functions for that. Actually, that is
- FinalTAP's main purpose. By pressing
- the "optimize"-button, FinalTAP
- flattens out the signals of recognised
- files and removes any noise that it
- may detect. This has at least two
- advantages. You get files that are
- excellent as master tapes for writing
- back to real tapes again (these tapes
- will actually turn out cleaner and
- nicer than the originals you have),
- and the files will compress much
- better, which is nice if you want to
- share your tapes on the net.
-
- Due to the way FinalTAP works, it may
- happen that not all noise is being
- removed entirely. This is because it
- does NOT touch anything it doesn't
- recognise. This is your guarantee that
- FinalTAP won't damage your TAP-image.
- In these cases, manual hex-editing is
- necessary if you want a perfect TAP.
- This is not recommended for
- inexperienced TAP-makers, because you
- could end up damaging the TAP if you
- don't know exactly what you are doing.
- The leftovers from FinalTAP will not
- harm the tape in any way, and the tape
- should still load fine on a real C64.
-
- You should be aware of the fact that
- FinalTAP does not support all the
- different loaders out there, and
- probably never will, but it supports
- all of the most common loaders. You
- should also make sure that 100% of the
- TAP is detected. In some cases where
- some noise hasn't been removed, it
- will say it detected 99% after
- optimizing/cleaning. An unprocessed
- TAP may have down to 97% detected
- (This is the lowest value I've found
- myself so far).
-
- 3. ALWAYS save ALL your raw dumps
-
- This is very important, because you
- can always clean a TAP, but never go
- back IF the process went wrong. The
- raw files can also be useful for
- research and developing utilities for
- those into that.
-
- I hope by writing this article I've
- managed to give you a clue on how to
- succeed in making the best possible
- TAP-files for the community. If
- there's something you feel is not
- answered here, or you need some other
- help, feel free to contact me
-
-
-